using UnityEngine;
using QFramework;

namespace ProjectSurvivor
{
	public partial class PowerManager : ViewController
	{
		public static PowerManager Default;
        private void Awake()
        {
            Default = this;
        }
        private void OnDestroy()
        {
            Default = null;
        }
        void Start()
		{
			// Code Here
		}
	}
}
